AoeStats
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MegaRandom

505102177Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 34m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1588
+11
🇫🇷 Italians · France
1564
+12
🇩🇪 Mongols · Germany
1539
-14
🇩🇪 Britons · Germany
1404
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,789 10:47 14:32 33:21 ⛏ Fast Castle
34 1,168 13:14 19:36 31:27 ⚔ Fish Boom into Archers
30 1,017 10:26 19:48 33:21 ⚔ Fish Boom into M@A FC
24 813 11:15 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,785 8,276 2,220 2,375 22,656 25,296
8,170 8,078 3,360 2,150 21,758 22,361
7,245 8,540 2,605 1,900 20,290 22,007
6,625 7,548 4,375 1,305 19,853 20,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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