AoeStats
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MegaRandom

505088156Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1507
+9
🇩🇪 Cumans · Germany
1363
+15
🇧🇪 Lithuanians · Belgium
1360
-13
🇫🇷 Vietnamese · France
1318
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,125 9:38 22:39 43:30 ⚔ M@A into Archers
38 1,852 10:14 18:16 35:39 ⛏ Fish Boom FC
35 1,730 9:09 21:02 — ⚔ Scout Rush
29 1,427 12:21 24:12 42:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,775 21,842 16,440 2,100 67,157 81,282
21,905 22,453 14,335 3,775 62,468 91,256
22,375 10,505 16,120 1,600 50,600 57,737
14,170 17,645 10,960 500 43,275 46,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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