AoeStats
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Migration

504726218Analyzed
1v1 RM · 26d ago on Sep 6, 2026· 45m 10s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
2122
+15
🇩🇪 Poles · Germany
2105
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,985 13:06 16:54 30:08 ⚔ Fish Boom FC into Scouts
38 1,731 12:25 18:00 30:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,810 28,542 17,780 1,800 69,932 73,599
18,725 26,560 15,710 4,100 65,095 72,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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