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Black Forest

504232950Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 7m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1569
+9
🇩🇪 Malay · Germany
1514
+11
🇩🇪 Lithuanians · Germany
1422
+15
1404
+15
🇦🇷 Persians · Argentina
1411
-13
🇪🇸 Vietnamese · Spain
1406
-13
🇪🇸 Lithuanians · Spain
1399
-12
🇧🇭 Saracens · Bahrain
1393
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 367 — — —
48 362 — — —
39 295 — — —
38 286 — — —
33 246 — — — ⛏ Fish Boom
31 232 — — — ⛏ Fish Boom
25 188 — — —
24 181 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 675 0 0 1,875 1,711
1,100 700 0 0 1,800 1,867
1,050 275 50 0 1,375 1,722
900 335 50 0 1,285 1,140
800 400 50 0 1,250 1,394
950 158 50 0 1,158 1,234
700 232 0 0 932 1,280
600 179 50 0 829 674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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