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Black Forest

503900990Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 36m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1480
+16
🇨🇴 Aztecs · Colombia
1479
+16
🇩🇪 Burgundians · Germany
1551
-19
🇩🇪 Hindustanis · Germany
1417
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,940 14:45 19:17 33:15 ⛏ Fish Boom FC
37 1,370 11:48 15:23 29:06 ⛏ Fast Castle
23 840 15:26 22:22 — ⛏ Fish Boom FC
19 693 12:48 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,015 14,342 9,090 2,415 45,862 49,688
17,250 12,639 4,035 2,430 36,354 38,201
9,510 13,960 2,740 1,105 27,315 32,129
3,775 9,073 850 160 13,858 20,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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