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Black Forest

503584184Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 44m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1557
+11
🇩🇪 Inca · Germany
1386
+18
🇵🇱 Malay · Poland
1552
-20
🇲🇽 Tupi · Mexico
1314
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,248 9:42 13:47 32:52 ⛏ Fast Castle
37 1,659 14:56 19:43 40:56 ⛏ Fast Castle
30 1,333 11:49 22:53 34:48 ⚔ M@A Rush
23 1,011 12:47 18:19 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,350 20,484 11,510 3,940 51,284 65,804
19,420 18,664 9,330 3,830 51,244 65,128
17,910 10,311 8,170 900 37,291 37,987
9,295 10,956 6,435 925 27,611 27,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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