AoeStats
← ~BroKen~

Baltic

510826820Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 38m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1772
+11
🇦🇷 Magyars · Argentina
1685
+15
🇩🇪 Italians · Germany
1667
-13
🇩🇪 Persians · Germany
1660
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,147 9:13 24:32 — ⚔ Scout Rush
46 1,769 9:36 31:12 — ⚔ Fish Boom into Archers into Skirms into Galleys
39 1,496 9:29 23:01 — ⛏ Fish Boom FC
38 1,461 11:09 19:31 — ⚔ Fish Boom into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,570 8,210 4,850 1,785 32,415 33,194
7,245 14,977 4,890 170 27,282 28,618
9,425 8,108 4,960 125 22,618 22,940
7,025 9,557 2,340 1,085 20,007 21,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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