AoeStats
← ~BroKen~

Coastal Forest

510821799Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 17m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1843
+14
🇫🇷 Maya · France
1794
+16
🇧🇪 Jurchens · Belgium
1590
+24
🇨🇴 Portuguese · Colombia
1825
-20
🇦🇷 Berbers · Argentina
1810
-19
🇦🇷 Vietnamese · Argentina
1715
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 1,105 8:54 — — ⚔ Scout Rush
58 1,031 10:21 — — ⚔ Archer Rush
54 962 13:36 — — ⚔ Archer Rush
49 861 9:51 — — ⚔ Scout Rush
48 844 12:04 — — ⛏ Fish Boom into Galleys
44 782 10:10 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,350 3,959 520 125 7,954 9,356
4,785 2,610 100 0 7,495 7,768
3,490 2,606 430 0 6,526 6,977
3,625 2,052 680 0 6,357 6,935
2,850 2,390 635 125 6,000 6,086
3,375 2,403 50 0 5,828 6,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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