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Black Forest

508340510Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 54m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1073
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1066
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,904 15:22 19:52 32:55 ⛏ Fast Castle
29 1,596 12:01 17:20 29:49 ⛏ Fast Castle
29 1,611 11:00 15:25 37:43 ⛏ Fast Castle
29 1,582 11:24 16:45 23:18 ◆ FC into Fast Imp
22 1,189 11:41 27:46 —
19 1,021 12:54 17:25 37:52 ⛏ Fast Castle
18 974 10:26 14:06 34:56 ⛏ Fast Castle
15 808 10:50 14:31 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,720 28,147 18,005 5,600 72,472 89,108
34,520 12,215 15,225 5,050 67,010 82,003
31,690 11,030 14,135 850 57,705 58,056
22,150 21,388 9,270 1,745 54,553 86,876
16,915 12,435 12,720 1,610 43,680 49,960
8,600 16,905 11,790 900 38,195 39,309
12,810 9,230 6,275 1,605 29,920 35,392
11,845 9,334 2,070 590 23,839 30,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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