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Arena

508075111Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 61m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1119
+14
🇪🇸 Cumans · Spain
1109
+14
🇪🇸 Saracens · Spain
1029
+17
🇨🇱 Chinese · Chile
1016
+18
🇦🇷 Ethiopians · Argentina
1073
-16
🇨🇱 Saracens · Chile
1072
-16
🇬🇧 Goths · United Kingdom
1065
-16
🇺🇸 Italians · United States
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,751 11:14 14:35 34:34 ⛏ Fast Castle
51 3,119 10:03 18:59 45:42 ⛏ Fast Castle
46 2,809 9:13 16:25 32:25 ⛏ Fast Castle
33 2,034 11:29 17:24 37:26 ⛏ Fast Castle
28 1,738 8:57 14:17 36:52 ⛏ Fast Castle
25 1,512 9:27 22:38 38:01 ⚔ Archer Rush
22 1,341 11:48 24:13 36:51
19 1,151 12:55 18:49 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,425 27,000 22,400 3,650 110,475 118,657
39,105 24,390 22,965 2,510 88,970 101,007
32,940 31,025 13,840 7,450 85,255 104,045
51,355 16,000 14,755 2,900 85,010 92,897
34,580 31,310 11,745 3,800 81,435 85,350
30,930 21,560 14,125 3,295 69,910 100,778
27,855 14,335 9,510 1,925 53,625 57,121
9,050 15,385 13,715 285 38,435 42,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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