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Fortress

508066470Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1167
+16
🇯🇵 Malians · Japan
1125
+17
🇧🇷 Japanese · Brazil
1110
+18
🇨🇱 Saracens · Chile
1051
+21
🇬🇧 Celts · United Kingdom
1170
-19
🇳🇱 Britons · Netherlands
1165
-18
🇨🇳 Lithuanians · China
1152
-18
🇮🇹 Georgians · Italy
1135
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,072 8:24 12:38 25:32 ⛏ Fast Castle
40 1,643 7:41 11:42 32:34 ⛏ Fast Castle
32 1,292 6:27 14:07 29:28 ⛏ Fast Castle
32 1,303 7:47 12:32 32:30 ⛏ Fast Castle
23 955 8:41 12:35 31:52 ⛏ Fast Castle
23 946 8:28 14:06 31:44 ⛏ Fast Castle
21 872 7:20 13:19 26:40 ⛏ Fast Castle
12 502 7:27 11:37 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,730 15,610 9,525 1,700 50,565 57,476
20,240 10,235 14,535 3,055 48,065 52,848
18,875 8,665 9,705 1,600 38,845 48,149
16,565 10,115 8,475 2,560 37,715 41,719
16,495 10,950 7,145 2,250 36,840 48,363
12,525 11,735 8,035 1,970 34,265 47,083
8,425 13,075 9,370 1,565 32,435 35,121
13,545 7,890 5,800 1,515 28,750 31,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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