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Black Forest

508057349Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 46m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1109
+11
🇪🇸 Britons · Spain
1065
+13
🇨🇱 Saracens · Chile
1037
+14
🇧🇷 Franks · Brazil
953
+16
🇩🇪 Khmer · Germany
1036
-16
🇹🇷 Wei · Türkiye
983
-13
🇨🇿 Spanish · Czechia
983
-13
🇨🇴 Britons · Colombia
958
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,487 12:16 17:17 34:16 ⛏ Fast Castle
31 1,439 12:17 19:59 34:35 ⚔ FC into Archers
29 1,330 12:46 16:41 37:50 ⛏ Fast Castle
26 1,216 12:22 16:29 38:14 ⛏ Fast Castle
22 1,006 13:48 21:32 34:12 ⛏ Fast Castle
21 967 10:45 18:57 37:26 ⛏ Fast Castle
20 936 12:15 17:30 29:48 ⛏ Fast Castle
10 452 11:08 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,600 25,785 15,350 3,000 56,735 70,241
21,085 16,986 14,045 3,100 55,216 68,194
22,440 18,832 7,770 3,100 52,142 56,282
13,830 17,112 10,035 2,355 43,332 48,465
12,775 12,451 8,940 1,925 36,091 50,805
15,200 9,410 5,920 1,630 32,160 38,813
8,765 11,405 6,965 2,325 29,460 36,360
4,055 2,351 250 850 7,506 7,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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