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Oasis

507849041Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1082
+14
🇹🇷 Franks · Türkiye
1052
+15
🇨🇱 Saracens · Chile
1021
+16
🇹🇷 Vietnamese · Türkiye
1004
+18
🇨🇴 Sicilians · Colombia
1060
-17
🇲🇽 Khitans · Mexico
1044
-16
🇹🇷 Gurjaras · Türkiye
1018
-15
🇳🇱 Italians · Netherlands
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,143 8:42 14:12 28:55 ⛏ Fast Castle
39 1,686 11:20 16:35 35:27 ⛏ Fast Castle
30 1,302 11:20 15:31 36:17 ⛏ Fast Castle
19 807 11:00 15:23 33:58 ⛏ Fast Castle
19 832 11:17 26:22 37:27
17 724 11:14 24:00 34:39 ⚔ Towers FC
16 697 11:40 23:01 37:42 ⚔ Skirmisher Rush
14 607 12:30 19:36 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,550 16,775 16,375 1,610 55,310 60,769
21,865 16,550 9,955 2,980 51,350 60,009
18,190 9,680 11,380 2,340 41,590 46,952
16,770 11,486 5,435 1,965 35,656 40,621
15,400 10,695 4,045 750 30,890 34,223
12,080 7,250 4,495 2,100 25,925 28,156
10,470 6,311 3,585 1,805 22,171 25,294
9,745 8,360 2,630 700 21,435 23,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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