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Fortress

507830110Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 48m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1052
+13
🇨🇱 Spanish · Chile
1007
+14
🇪🇸 Italians · Spain
994
+15
🇪🇸 Saracens · Spain
963
+16
🇩🇪 Romans · Germany
1013
-16
🇩🇪 Turks · Germany
1006
-16
🇩🇪 Franks · Germany
961
-14
🇩🇪 Huns · Germany
916
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,768 7:42 12:16 34:19 ⛏ Fast Castle
34 1,643 7:04 12:59 29:03 ⛏ Fast Castle
31 1,531 8:55 13:31 31:06 ⛏ Fast Castle
27 1,344 7:35 11:11 29:40 ⛏ Fast Castle
22 1,078 8:07 13:38 25:25 ⛏ Fast Castle
22 1,080 10:10 16:44 25:27 ⛏ Fast Castle
19 936 8:40 13:29 24:56 ⛏ Fast Castle
18 898 9:20 15:13 19:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,675 18,170 22,555 1,790 71,190 77,126
21,730 19,271 13,670 4,530 59,201 70,258
13,700 18,910 13,480 1,700 47,790 64,414
21,835 7,970 14,840 1,500 46,145 58,501
19,805 17,200 7,900 750 45,655 53,263
13,475 15,330 8,120 3,225 40,150 49,948
13,895 12,460 11,175 1,600 39,130 60,470
13,510 9,765 7,025 750 31,050 34,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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