AoeStats
← Joaking

Arena

507805069Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1149
+12
🇨🇳 Persians · China
1105
+14
🇨🇱 Mapuche · Chile
978
+19
🇨🇱 Khmer · Chile
958
+20
🇧🇪 Maya · Belgium
1127
-19
🇵🇪 Britons · Peru
1066
-17
🇹🇷 Italians · Türkiye
1042
-16
🇵🇪 Persians · Peru
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,898 11:43 22:31 38:24 ⚔ Scout Rush
33 1,531 11:17 15:23 31:59 ⛏ Fast Castle
29 1,363 10:12 16:06 28:39 ⛏ Fast Castle
24 1,126 10:28 14:01 32:46 ⛏ Fast Castle
23 1,097 9:01 17:06 33:17 ⛏ Fast Castle
23 1,073 10:23 13:55 29:17 ⛏ Fast Castle
20 959 11:44 18:31 34:12 ⛏ Fast Castle
10 461 11:24 16:14 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,965 16,845 15,095 4,950 63,855 87,137
34,610 14,265 12,580 1,990 63,445 64,416
23,840 23,775 10,815 1,040 59,470 66,831
25,550 15,735 11,885 1,050 54,220 57,664
18,860 19,599 10,765 1,850 51,074 71,138
16,735 13,220 6,985 1,545 38,485 44,693
11,200 13,890 9,290 1,400 35,780 47,151
11,835 7,845 6,075 2,150 27,905 34,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.