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Lombardia

507397621Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,490 12:44 18:35 33:34 ⚔ Drush FC into Scouts
25 1,229 13:35 17:21 33:13 ⛏ Fast Castle
21 1,028 12:55 19:50 39:31
20 973 11:01 24:02 39:01 ⚔ Scouts into Towers
15 744 10:23 20:32 39:41 ⚔ Scouts FC
14 702 11:57 22:12 46:25 ⚔ FC into Skirms
8 405 10:26 21:50 41:32 ⚔ Archer Rush
7 363 14:00 24:54 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,870 14,801 32,360 410 93,441 104,581
31,015 26,995 15,955 1,950 75,915 79,491
28,450 21,088 13,955 2,280 65,773 74,957
21,175 13,633 10,125 2,425 47,358 51,619
13,895 4,945 8,485 650 27,975 29,211
14,565 5,928 4,490 2,050 27,033 30,411
9,350 5,125 2,335 850 17,660 24,730
7,810 4,750 1,300 200 14,060 19,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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