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Arena

507390494Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 74m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1104
+12
🇺🇸 Hindustanis · United States
1083
+12
🇨🇱 Persians · Chile
994
+16
🇨🇱 Maya · Chile
908
+20
🇮🇩 Gurjaras · Indonesia
1071
-18
🇬🇧 Spanish · United Kingdom
992
-15
🇨🇦 Turks · Canada
969
-14
🇨🇱 Bohemians · Chile
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,578 10:49 15:27 35:07 ⛏ Fast Castle
33 2,424 11:14 15:42 34:55 ⛏ Fast Castle
26 1,912 11:47 18:01 32:45 ⛏ Fast Castle
24 1,770 10:07 14:05 29:31 ⛏ Fast Castle
17 1,293 12:22 16:21 52:29 ⛏ Fast Castle
16 1,212 11:02 15:02 33:50 ⛏ Fast Castle
16 1,228 12:15 19:16 34:09 ⚔ FC into Archers
12 869 12:36 16:52 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,060 28,640 46,155 6,050 138,905 157,416
64,840 36,420 23,405 4,200 128,865 134,573
58,130 38,270 15,985 4,100 116,485 123,764
43,460 45,805 13,890 4,315 107,470 124,418
32,675 23,125 14,270 3,490 73,560 85,463
21,420 34,035 15,920 800 72,175 74,059
29,065 16,105 11,485 2,825 59,480 62,306
21,130 12,533 6,750 2,900 43,313 45,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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