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Arena

506977746Analyzed
1v1 RM · 16d ago on Sep 16, 2026· 101m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1097
+15
🇨🇱 Teutons · Chile
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,913 10:41 14:45 31:51 ⛏ Fast Castle
37 3,702 10:47 16:33 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,225 74,691 38,860 5,620 191,396 192,745
68,835 33,150 22,515 4,485 128,985 177,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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