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Black Forest

506973191Analyzed
1v1 RM · 15d ago on Sep 16, 2026· 44m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1055
+13
🇳🇱 Inca · Netherlands
1000
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,532 9:55 18:55 36:37 ⛏ Fast Castle
27 1,182 11:05 25:48 33:35 ⚔ Champis into Towers

Resources

Player Food Wood Gold Stone Spent Collected
24,140 14,781 12,565 2,325 53,811 60,157
15,715 11,206 5,265 3,785 35,971 40,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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