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Highland

506545314Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 52m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1092
+14
🇨🇴 Khmer · Colombia
1085
+14
🇲🇽 Tatars · Mexico
1046
+15
🇧🇷 Franks · Brazil
979
+19
🇵🇪 Bohemians · Peru
1070
-17
🇵🇪 Britons · Peru
1040
-16
🇦🇷 Wu · Argentina
1016
-15
🇨🇱 Franks · Chile
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,062 12:32 16:53 42:04 ⛏ Fish Boom FC
38 1,987 12:03 21:24 35:21 ⚔ Scout Rush
38 1,984 10:22 21:56 34:12 ⚔ Scout Rush
32 1,692 10:47 16:42 39:59 ⛏ Fast Castle
28 1,462 10:47 19:53 32:29 ⛏ Fish Boom
28 1,465 9:43 22:31 35:04 ⚔ Scout Rush
23 1,221 12:03 16:57 — ⛏ Fast Castle
21 1,086 9:28 17:04 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,960 12,378 21,395 3,110 65,843 71,776
34,145 12,985 10,910 3,955 61,995 74,257
17,175 25,837 12,820 3,295 59,127 64,035
23,795 10,905 17,120 2,230 54,050 57,370
20,530 12,215 12,510 3,010 48,265 52,200
19,385 11,825 7,055 2,250 40,515 46,455
13,480 10,335 6,655 2,250 32,720 36,976
4,615 4,031 550 1,145 10,341 11,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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