AoeStats
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Arena

505578360Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 71m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1107
+15
1079
+16
🇨🇱 Tatars · Chile
1005
+19
🇨🇴 Celts · Colombia
990
+20
🇨🇴 Spanish · Colombia
1128
-19
🇵🇪 Georgians · Peru
1064
-17
🇨🇦 Malay · Canada
1063
-17
🇺🇸 Britons · United States
1063
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,916 9:53 17:09 31:56 ⛏ Fast Castle
39 2,771 10:50 15:12 39:49 ⛏ Fast Castle
33 2,335 11:34 16:22 39:56 ⛏ Fast Castle
33 2,370 11:01 15:55 32:46 ⛏ Fast Castle
26 1,869 10:41 18:06 30:22 ⛏ Fast Castle
21 1,528 11:21 16:13 31:19 ⛏ Fast Castle
19 1,335 10:33 20:38 29:45 ⛏ Fast Castle
8 576 11:26 23:17 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
66,190 41,100 29,180 4,950 141,420 149,520
45,820 31,983 32,455 4,280 114,538 142,726
27,465 33,175 29,560 7,615 97,815 112,773
27,315 26,350 23,930 3,050 80,645 116,030
25,760 21,030 7,070 2,070 55,930 60,044
23,695 10,590 10,950 4,980 50,215 58,495
21,065 12,810 8,825 2,250 44,950 55,795
6,125 4,225 495 350 11,195 13,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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