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Socotra

505566211Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1163
+11
🇦🇷 Sicilians · Argentina
1087
+14
🇦🇷 Mapuche · Argentina
1078
+14
🇨🇱 Portuguese · Chile
1021
+17
🇺🇸 Byzantines · United States
1170
-19
🇹🇷 Saracens · Türkiye
1016
-13
🇨🇳 Koreans · China
997
-12
🇨🇱 Turks · Chile
996
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 1,734 9:00 19:52 — ⚔ Scout Rush
53 1,439 12:21 25:01 — ⚔ Archer Rush
33 892 15:27 21:46 — ⚔ Drush FC
33 895 10:51 20:37 — ⚔ M@A Rush
27 725 11:17 16:49 — ⛏ Fast Castle
24 662 11:47 — — ⚔ Tower Rush
18 500 11:03 25:07 — ⚔ Archer Rush
15 416 12:34 22:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,960 3,636 2,285 0 12,881 13,640
5,195 5,018 1,980 580 12,773 12,541
4,775 5,573 1,630 665 12,643 13,759
5,665 4,581 540 750 11,536 12,854
5,425 3,693 650 850 10,618 11,886
4,760 4,192 795 5 9,752 11,898
4,125 3,228 810 250 8,413 9,579
3,000 1,985 0 640 5,625 7,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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