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African Clearing

504664864Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 37m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1096
+13
🇨🇳 Cumans · China
1066
+14
🇨🇳 Turks · China
1051
+15
🇷🇺 Saracens · Russia
1050
+15
🇦🇷 Tupi · Argentina
1050
-38
🇨🇱 Khmer · Chile
1049
-15
🇦🇷 Britons · Argentina
1019
-14
🇦🇷 Persians · Argentina
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,754 13:16 25:51 — ⚔ Archer Rush
40 1,500 14:16 20:15 — ⛏ Fast Castle
29 1,104 17:38 23:38 37:29 ⛏ Fast Castle
28 1,068 13:29 27:14 — ⛏ Fast Castle
23 860 14:54 31:34 — ⛏ Fast Castle
21 780 14:52 21:38 36:20 ⛏ Fast Castle
21 801 15:00 19:13 35:45 ⛏ Fast Castle
15 568 16:28 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,095 17,605 11,870 950 56,520 58,293
13,900 8,221 5,325 1,895 29,341 32,085
12,585 5,420 2,600 3,490 24,095 27,667
9,070 6,230 4,610 950 20,860 22,203
9,135 7,256 1,700 520 18,611 20,771
5,875 6,606 3,785 895 17,161 18,377
5,655 2,920 1,610 750 10,935 10,642
4,965 3,215 1,150 875 10,205 11,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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