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Arena

504619985Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 64m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1264
+9
🇩🇪 Khmer · Germany
1106
+15
🇺🇸 Armenians · United States
1099
+16
🇺🇸 Sicilians · United States
1082
+17
🇳🇱 Dravidians · Netherlands
1117
-15
🇺🇾 Hindustanis · Uruguay
1114
-15
🇨🇳 Persians · China
1089
-14
🇨🇱 Britons · Chile
1062
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,180 10:19 23:10 37:15 ⚔ M@A Rush
48 3,087 11:07 16:51 44:48 ⛏ Fast Castle
37 2,391 11:06 15:51 31:55 ⛏ Fast Castle
33 2,142 10:50 25:48 35:30 ⛏ Fast Castle
26 1,684 10:30 24:05 37:07 ⚔ Towers FC
20 1,319 9:21 17:30 — ⛏ Fast Castle
3 212 10:41 14:03 — ⛏ Fast Castle
0 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
41,085 37,925 20,890 2,350 102,250 119,462
38,795 29,175 18,215 2,605 88,790 93,137
23,655 25,680 23,415 5,170 77,920 81,985
28,510 30,325 7,310 4,200 70,345 100,694
14,690 26,610 20,905 5,545 67,750 83,998
17,720 14,330 6,985 1,320 40,355 47,052
3,075 1,835 200 0 5,110 6,201
350 25 50 0 425 4,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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