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Nomad

503936180Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 37m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1096
+17
🇦🇺 Malians · Australia
1079
+18
🇹🇼 Wei · Taiwan
1052
+19
🇨🇳 Vietnamese · China
1031
+20
🇨🇦 Malay · Canada
1179
-22
🇲🇽 Aztecs · Mexico
1144
-20
🇺🇸 Franks · United States
1094
-17
🇨🇱 Vietnamese · Chile
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,479 13:01 18:28 — ⚔ Fish Boom into Scouts FC
36 1,369 16:15 20:15 33:31 ⛏ Fish Boom FC
35 1,319 16:51 27:40 — ⚔ Archer Rush
30 1,133 16:24 23:54 — ⚔ Fish Boom into Fire Galleys into Scouts
23 879 13:23 17:13 36:18 ⛏ Fish Boom FC
23 866 13:50 22:54 — ⛏ Fish Boom FC
18 696 13:45 24:22 — ⚔ Fish Boom into Towers FC
16 599 16:50 23:51 36:27 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,775 16,662 3,755 1,600 33,792 44,133
13,770 10,236 5,300 1,600 30,906 34,395
12,130 8,735 3,835 1,700 26,400 28,819
9,700 10,493 2,570 960 23,723 25,764
7,385 8,920 1,860 2,240 20,405 20,679
4,370 9,045 3,775 200 17,390 18,118
5,000 6,870 1,020 1,930 14,820 14,569
5,275 4,900 805 2,620 13,600 14,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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