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Nomad

503752301Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 48m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1007
+15
🇺🇸 Byzantines · United States
995
+16
🇹🇼 Goths · Taiwan
983
+16
🇲🇽 Georgians · Mexico
971
+17
🇨🇦 Franks · Canada
1073
-20
🇺🇸 Huns · United States
1051
-19
🇦🇷 Burmese · Argentina
937
-14
🇨🇱 Japanese · Chile
888
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,605 17:39 35:05 — ⚔ Fish Boom into Towers FC
30 1,466 15:13 22:15 34:01 ⛏ Fast Castle
28 1,359 16:31 23:37 41:49 ⛏ Fish Boom FC
26 1,266 17:09 21:19 36:59 ⛏ Fish Boom FC
22 1,062 14:37 23:42 — ⚔ Fish Boom into M@A
17 847 19:05 28:58 — ⚔ Fish Boom FC into Scouts
13 632 15:22 22:05 36:23 ⛏ Fish Boom into Fire Galleys FC
13 640 13:37 28:49 47:11 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,825 14,880 9,695 6,070 43,470 54,911
15,795 11,785 8,840 2,900 39,320 48,724
17,705 7,815 7,500 3,125 36,145 44,428
10,475 10,013 2,500 2,655 25,643 29,163
8,480 11,752 1,540 1,685 23,457 24,538
8,215 9,340 3,250 2,325 23,130 23,464
9,435 7,676 3,245 1,785 22,141 23,303
10,545 6,590 1,545 1,825 20,505 21,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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