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Nomad

503746291Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 55m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1091
+13
🇨🇴 Byzantines · Colombia
1075
+14
🇨🇳 Portuguese · China
1042
+16
🇺🇸 Dravidians · United States
1025
+16
🇺🇸 Vikings · United States
1099
-18
🇵🇪 Berbers · Peru
1048
-16
🇨🇱 Chinese · Chile
1021
-14
🇨🇳 Lithuanians · China
967
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,777 16:57 24:44 39:27 ⚔ Drush into Archers
30 1,637 13:59 25:38 38:52 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,561 13:35 19:19 32:23 ⛏ Fish Boom FC
25 1,354 13:19 19:45 42:26 ⛏ Fast Castle
23 1,243 14:18 23:01 44:18 ⛏ Fish Boom into Galleys FC
19 1,066 12:59 19:09 48:08 ⛏ Fish Boom FC
19 1,058 13:53 28:14 47:31 ⚔ Fish Boom into M@A
15 839 16:10 23:38 30:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,435 23,415 13,570 1,600 69,020 82,207
12,855 19,661 10,546 3,845 46,907 48,566
12,210 18,265 9,420 4,705 44,600 47,953
14,475 15,420 8,295 4,200 42,390 43,016
16,725 9,993 11,320 3,675 41,713 54,444
17,105 13,675 6,305 2,900 39,985 44,574
13,550 12,635 4,275 2,825 33,285 33,940
14,805 7,564 6,640 2,905 31,914 38,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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