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Coastal Forest

510457430Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 67m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1138
+15
🇦🇷 Dravidians · Argentina
1117
+16
🇦🇷 Franks · Argentina
952
+22
🇦🇷 Maya · Argentina
1166
-20
🇦🇷 Italians · Argentina
1100
-17
🇦🇷 Persians · Argentina
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,318 12:08 18:27 36:55 ⛏ Fish Boom FC
47 3,186 9:37 21:01 34:07 ⚔ Archer Rush
40 2,700 9:19 20:54 38:13 ⚔ Archer Rush
37 2,520 9:40 22:18 46:44 ⚔ Scout Rush
31 2,095 11:35 24:09 43:09 ⚔ Skirms into Scouts
23 1,526 10:48 16:08 46:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,985 33,610 21,270 8,145 84,010 99,641
38,720 30,446 11,660 2,580 83,406 90,634
30,655 19,455 21,250 1,500 72,860 116,544
25,820 19,415 19,925 3,155 68,315 77,195
21,275 23,417 18,350 3,000 66,042 82,700
24,345 18,825 11,950 860 55,980 67,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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