AoeStats
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Nomad

510239573Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 79m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Koreans · Ecuador
1356
+13
🇦🇷 Malay · Argentina
1202
+20
🇦🇷 Dravidians · Argentina
1182
+20
🇦🇷 Persians · Argentina
1071
+24
🇦🇷 Ethiopians · Argentina
1331
-21
🇦🇷 Koreans · Argentina
1319
-21
🇦🇷 Mongols · Argentina
1302
-20
🇦🇷 Bohemians · Argentina
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,583 15:23 20:46 32:46 ⚔ Fish Boom into Galleys FC into Archers
31 2,508 13:03 20:27 36:09 ⛏ Fish Boom FC into Fire Galleys
31 2,471 13:40 22:09 35:25 ⚔ Fish Boom into Archers
26 2,114 13:40 19:07 34:03 ⛏ Fish Boom into Galleys FC
25 1,956 13:29 21:32 49:08 ⛏ Fish Boom FC
20 1,560 13:12 26:54 36:39 ⛏ Fish Boom into Fire Galleys into Galleys FC
16 1,300 14:36 20:55 36:18 ⚔ Fish Boom into Scouts
16 1,301 16:02 20:44 39:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,770 16,289 18,465 6,925 77,449 82,505
29,175 15,050 22,360 4,950 71,535 84,865
11,835 36,849 15,790 5,760 70,234 78,421
14,520 27,082 17,280 7,560 66,442 66,446
17,075 28,013 17,870 2,850 65,808 87,740
25,980 17,698 11,790 4,115 59,583 62,472
17,780 23,817 5,505 1,900 49,002 52,320
6,925 9,050 3,425 2,150 21,550 22,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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