AoeStats
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Pilgrims

510259239Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 45m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1062
+11
🇲🇽 Franks · Mexico
1049
+12
🇵🇪 Persians · Peru
965
-12
🇪🇸 Huns · Spain
952
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,750 11:04 19:50 40:18 ⚔ Fish Boom into Scouts
25 1,128 13:22 33:56 — ⚔ Fish Boom into Scouts
22 989 12:34 15:43 37:28 ⛏ Fish Boom FC
18 841 11:24 17:48 37:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,875 13,520 6,195 2,495 38,085 40,942
14,405 10,625 7,520 3,650 36,200 41,037
12,185 8,650 4,675 3,100 28,610 33,271
8,680 7,085 665 305 16,735 19,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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