AoeStats
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Arena

510251230Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1036
+12
🇲🇽 Vietnamese · Mexico
1026
+12
🇲🇽 Franks · Mexico
993
+13
🇲🇽 Burgundians · Mexico
973
+14
🇮🇩 Vietnamese · Indonesia
1042
-16
🇺🇸 Romans · United States
943
-13
🇲🇽 Byzantines · Mexico
931
-13
🇮🇩 Franks · Indonesia
835
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,134 11:08 15:17 30:38 ⛏ Fast Castle
37 1,924 11:44 18:57 34:52 ⛏ Fast Castle
32 1,679 11:05 15:20 41:46 ⛏ Fast Castle
23 1,184 14:33 24:30 49:09 ⚔ Scouts FC
20 1,045 10:31 15:34 44:44 ⛏ Fast Castle
19 988 12:04 16:18 33:14 ⛏ Fast Castle
17 878 13:34 18:15 30:55 ⛏ Fast Castle
16 824 9:50 19:55 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,695 17,506 19,075 3,650 87,926 117,595
23,265 14,525 22,400 2,150 62,340 67,765
21,625 15,610 15,785 2,180 55,200 62,129
17,575 17,635 11,680 2,400 49,290 54,665
24,320 9,715 11,300 3,600 48,935 62,166
12,025 21,390 11,720 1,950 47,085 57,688
13,155 16,050 8,065 3,080 40,350 63,454
9,475 6,615 2,720 1,700 20,510 22,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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