AoeStats
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Arabia

510247849Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 45m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1108
+13
🇺🇸 Magyars · United States
1083
+14
🇨🇭 Maya · Switzerland
1046
+15
🇲🇽 Aztecs · Mexico
1051
-15
🇲🇽 Teutons · Mexico
1040
-14
🇲🇽 Franks · Mexico
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,858 10:41 20:23 39:44 ⚔ Scout Rush
31 1,409 11:13 20:04 42:59 ⛏ Fast Castle
27 1,210 10:52 16:03 — ⛏ Fast Castle
25 1,120 10:06 23:19 — ⚔ Scout Rush
24 1,110 10:13 18:10 42:26 ⚔ M@A FC
17 757 11:32 19:53 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,800 9,650 10,105 100 36,655 40,596
13,285 11,912 6,550 1,670 33,417 35,628
19,300 7,763 5,860 315 33,238 36,929
13,660 8,575 6,250 855 29,340 33,108
8,815 7,812 4,710 850 22,187 23,915
6,865 7,440 4,320 1,550 20,175 23,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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