AoeStats
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Arena

510243632Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 50m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1036
+15
🇲🇽 Vietnamese · Mexico
1025
+15
🇲🇽 Franks · Mexico
990
+16
🇺🇸 Wu · United States
1030
-16
🇺🇸 Khmer · United States
1001
-15
🇺🇸 Goths · United States
994
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,575 11:12 14:52 33:18 ⛏ Fast Castle
29 1,442 11:26 15:19 30:27 ⛏ Fast Castle
24 1,235 10:53 14:30 26:59 ⛏ Fast Castle
23 1,163 11:00 15:33 39:13 ⛏ Fast Castle
17 840 11:08 18:10 37:51 ⛏ Fast Castle
9 480 11:58 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,905 19,370 11,950 3,195 66,420 72,072
24,230 24,585 13,250 3,580 65,645 68,996
22,515 18,700 14,980 2,250 58,445 64,047
22,740 17,940 9,265 1,530 51,475 57,289
19,935 9,980 12,370 1,650 43,935 49,927
4,840 4,726 2,180 650 12,396 12,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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