AoeStats
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Arena

506114270Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 56m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
852
+15
🇹🇼 Bohemians · Taiwan
851
+15
🇷🇺 Slavs · Russia
829
-33
🇩🇪 Cumans · Germany
829
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,546 12:26 27:00 45:30 ⚔ Scout Rush
17 979 10:54 25:45 36:17 ⛏ Fast Castle
15 875 12:01 19:48 41:22 ⛏ Fast Castle
14 788 11:10 22:10 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,590 30,090 14,840 2,535 76,055 88,067
23,785 18,655 9,150 1,750 53,340 81,711
21,260 13,735 10,685 4,100 49,780 70,210
19,070 14,965 5,620 3,750 43,405 46,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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