AoeStats
← TertiaryPlace20

Arena

505840821Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 55m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
872
+16
🇪🇸 Chinese · Spain
751
+22
🇷🇺 Franks · Russia
874
-45
🇩🇪 Khmer · Germany
874
-45
Player eAPM Actions Feudal Castle Imperial Opening
18 992 10:45 22:02 40:52 ⛏ Fast Castle
15 837 11:38 19:58 39:24 ⛏ Fast Castle
14 793 11:09 18:58 27:15 ⛏ Fast Castle
13 725 11:34 15:54 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,440 18,690 15,920 1,725 49,775 69,761
17,405 12,105 9,185 2,800 41,495 63,620
16,770 7,150 9,175 4,750 37,845 45,245
14,770 12,540 6,165 2,280 35,755 48,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.