AoeStats
← bluetiger74

Arena

510509494Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 29m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
731
+14
🇹🇼 Cumans · Taiwan
722
+14
🇨🇳 Spanish · China
718
+15
🇧🇷 Georgians · Brazil
716
+15
🇳🇿 Vietnamese · New Zealand
755
-17
🇪🇸 Vikings · Spain
673
-14
🇲🇽 Celts · Mexico
664
-14
🇵🇱 Persians · Poland
661
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,432 9:44 — —
30 869 11:30 20:30 — ⛏ Fast Castle
20 587 14:44 23:52 —
19 541 10:17 19:42 — ⛏ Fast Castle
19 541 12:05 18:10 — ⛏ Fast Castle
19 559 12:01 19:52 —
15 452 11:27 17:55 — ⛏ Fast Castle
11 327 10:32 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,260 6,310 1,205 330 14,105 15,107
7,225 4,945 1,050 810 14,030 17,338
5,965 4,990 1,540 1,000 13,495 17,596
5,750 4,565 1,255 990 12,560 13,355
6,385 4,955 1,010 100 12,450 15,137
5,275 3,450 1,485 100 10,310 12,816
4,240 2,680 565 825 8,310 8,946
2,700 1,730 225 30 4,685 6,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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