AoeStats
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Arena

510307312Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
846
+14
🇨🇳 Turks · China
785
+17
🇦🇺 Britons · Australia
754
+18
🇨🇳 Shu · China
710
+21
🇧🇪 Burmese · Belgium
813
-18
🇪🇸 Khmer · Spain
809
-18
🇧🇬 Dravidians · Bulgaria
794
-17
🇪🇸 Mongols · Spain
794
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,518 11:25 18:08 37:58 ⛏ Fast Castle
23 975 13:45 25:42 — ⚔ Archer Rush
18 784 11:26 15:37 34:14 ⛏ Fast Castle
17 714 14:02 22:53 36:46 ⛏ Fast Castle
16 695 11:39 17:06 33:08 ⛏ Fast Castle
14 593 9:36 17:02 37:11 ⛏ Fast Castle
13 557 11:20 16:02 28:31 ⛏ Fast Castle
9 383 10:19 18:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,950 31,830 3,700 1,500 48,980 54,407
15,100 15,835 12,690 3,550 47,175 52,872
19,965 12,010 9,395 850 42,220 54,193
12,040 13,295 6,845 1,700 33,880 35,970
11,850 11,470 8,055 1,700 33,075 39,646
11,660 8,540 5,275 2,250 27,725 36,362
10,280 9,935 2,925 1,945 25,085 26,396
8,810 7,065 800 850 17,525 27,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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