AoeStats
← rosteur

QS Arena

503195714Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 52m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1155
+9
🇲🇽 Vietnamese · Mexico
937
+18
🇬🇹 Italians · Guatemala
916
+19
🇫🇷 Franks · France
1000
-48
🇪🇬 Spanish · Egypt
975
-15
🇬🇧 Britons · United Kingdom
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,585 8:44 13:42 35:57 ⛏ Fast Castle
21 1,107 10:58 15:56 20:34 ◆ FC into Fast Imp
18 972 9:37 14:29 28:55 ⛏ Fast Castle
15 771 8:34 14:16 34:12 ⛏ Fast Castle
15 780 9:24 19:21 46:42 ⚔ FC into Skirms
12 623 8:37 22:19 —

Resources

Player Food Wood Gold Stone Spent Collected
23,740 33,150 10,915 2,800 70,605 76,151
30,785 14,775 7,105 850 53,515 62,085
14,600 16,580 12,045 3,850 47,075 52,253
14,340 13,975 6,315 1,510 36,140 40,031
9,515 7,620 3,445 850 21,430 25,701
9,410 3,955 5,610 875 19,850 28,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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