AoeStats
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Arena

508066741Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Poles · Norway
1319
+9
🇳🇴 Malay · Norway
1276
+11
🇳🇴 Slavs · Norway
1109
+17
🇺🇸 Georgians · United States
1176
-13
🇺🇸 Huns · United States
1176
-13
🇺🇸 Cumans · United States
1114
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,046 11:11 15:02 26:47 ⛏ Fast Castle
29 1,678 11:23 14:28 28:55 ⛏ Fast Castle
27 1,574 9:09 23:45 39:18 ⚔ Scout Rush
25 1,436 11:29 15:10 38:26 ⛏ Fast Castle
25 1,462 12:31 16:20 31:45 ⛏ Fast Castle
17 953 13:01 16:54 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,330 24,501 11,900 1,500 122,231 125,318
53,950 22,268 21,595 5,500 103,313 106,968
45,050 28,270 17,525 4,335 95,180 101,991
27,615 32,825 16,355 2,930 79,725 91,395
26,200 30,330 20,470 2,150 79,150 88,640
42,205 14,375 15,605 2,900 75,085 102,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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