AoeStats
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Fortress

507609873Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 65m 25s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1214
+13
🇺🇸 Mongols · United States
1208
+14
🇺🇸 Vikings · United States
1170
+15
🇺🇸 Mongols · United States
1191
-15
🇺🇸 Berbers · United States
1173
-15
🇺🇸 Cumans · United States
1104
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,967 7:58 11:43 32:54 ⛏ Fast Castle
35 2,296 8:04 12:16 28:42 ⛏ Fast Castle
32 2,076 9:08 13:19 32:44 ⛏ Fast Castle
25 1,629 8:47 12:45 36:32 ⛏ Fast Castle
19 1,275 6:21 17:16 27:44 ⛏ Fast Castle
19 1,231 7:42 11:55 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,005 22,303 21,320 2,350 128,978 134,101
56,860 28,443 28,825 4,000 118,128 143,008
37,115 34,448 20,620 5,910 98,093 108,685
41,000 29,230 15,195 1,715 87,140 107,975
28,505 25,960 16,160 3,280 73,905 91,441
33,815 21,120 10,385 3,740 69,060 78,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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