AoeStats
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Arena

507603634Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 53m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1267
+12
🇪🇸 Turks · Spain
1168
+16
🇨🇴 Saracens · Colombia
1134
+17
🇺🇸 Teutons · United States
1207
-16
🇺🇸 Wu · United States
1189
-16
🇺🇸 Cumans · United States
1117
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,594 10:35 15:26 37:04 ⛏ Fast Castle
36 1,913 11:15 15:16 32:46 ⛏ Fast Castle
24 1,278 11:29 16:06 47:26 ⛏ Fast Castle
24 1,281 11:28 15:18 — ⛏ Fast Castle
22 1,190 8:32 23:13 — ⛏ Fast Castle
20 1,081 10:07 23:44 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
28,310 12,975 17,925 4,530 63,740 76,949
25,875 19,250 7,040 600 52,765 56,804
16,560 12,150 10,200 4,925 43,835 70,332
9,200 7,655 1,615 1,810 20,280 21,949
7,440 6,638 3,140 160 17,378 18,415
7,415 6,925 1,980 900 17,220 21,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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