AoeStats
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Nomad

507508167Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 41m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1057
+15
🇨🇳 Mapuche · China
1005
+17
🇻🇳 Lithuanians · Vietnam
1002
+18
🇨🇳 Sicilians · China
999
+18
🇹🇼 Khitans · Taiwan
1052
-53
🇹🇼 Portuguese · Taiwan
1043
-17
🇨🇳 Bohemians · China
1032
-17
🇮🇳 Muisca · India
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,701 19:39 31:19 — ⚔ Fish Boom into Fire Galleys into Skirms
32 1,313 14:00 19:19 40:46 ⛏ Fish Boom FC
30 1,244 15:25 20:16 27:45 ⛏ Fish Boom FC into Fast Imp
26 1,080 14:34 19:41 — ⛏ Fast Castle
1 55 — — —
0 9 — — —
0 1 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,040 13,983 2,460 2,820 29,303 32,015
8,385 10,628 6,630 1,665 27,308 31,444
9,105 9,485 1,590 625 20,805 21,716
5,985 5,624 1,240 1,840 14,689 16,571
950 425 0 100 1,475 865
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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