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Nomad

510464923Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 4m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1475
+8
🇦🇷 Maya · Argentina
1344
+13
🇨🇴 Berbers · Colombia
1232
+17
🇺🇸 Byzantines · United States
1302
-20
🇯🇵 Aztecs · Japan
1268
-12
🇨🇳 Vietnamese · China
1263
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 278 — — —
49 215 — — —
36 157 — — —
34 150 — — —
31 134 — — —
8 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 475 0 100 875 162
300 450 0 100 850 215
250 425 0 100 775 203
250 325 50 0 625 235
250 200 0 0 450 227
200 175 0 0 375 117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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