AoeStats
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Pilgrims

507397490Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 139m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
643
+17
🇦🇷 Sicilians · Argentina
631
+18
🇺🇸 Koreans · United States
743
-21
🇦🇷 Bulgarians · Argentina
588
-21
Player eAPM Actions Feudal Castle Imperial Opening
22 3,052 16:25 29:40 43:41 ⛏ Fish Boom
22 3,057 11:53 25:16 35:53 ⚔ Fish Boom into Skirms
14 1,981 13:51 28:39 50:49 ⚔ Fish Boom into Towers
5 700 14:56 28:04 — ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,305 112,150 36,775 5,860 192,090 191,931
48,290 33,200 27,910 2,770 112,170 130,066
30,060 25,340 28,300 5,485 89,185 108,831
4,995 4,110 300 100 9,505 11,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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