AoeStats
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Arena

505044206Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 63m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1318
+13
🇫🇷 Saracens · France
1285
+14
🇹🇷 Koreans · Türkiye
1278
-14
🇹🇷 Cumans · Türkiye
1228
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,647 11:27 15:23 33:56 ⛏ Fast Castle
32 2,047 9:11 17:35 32:46 ⛏ Fast Castle
29 1,836 10:00 13:47 34:31 ⛏ Fast Castle
13 823 8:49 20:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,450 18,670 28,260 7,080 91,460 108,842
13,990 42,630 17,360 1,400 75,380 77,375
28,875 27,055 11,785 400 68,115 76,523
7,500 6,345 575 1,525 15,945 18,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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