AoeStats
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Arabia

510422596Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 46m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
771
+13
🇲🇽 Persians · Mexico
758
+14
🇩🇪 Burgundians · Germany
733
-14
🇨🇴 Bulgarians · Colombia
698
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,295 11:31 17:21 42:55 ⛏ Fast Castle
15 700 10:52 19:05 45:01 ⛏ Fast Castle
14 645 11:55 26:57 —
12 579 13:52 24:59 43:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,880 8,365 8,240 2,050 34,535 35,900
11,575 12,702 7,810 1,730 33,817 38,056
11,290 7,220 5,965 1,220 25,695 28,436
9,870 7,805 1,755 1,460 20,890 21,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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