AoeStats
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Arabia

510418824Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 30m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
753
+18
🇲🇽 Persians · Mexico
742
+16
🇦🇷 Celts · Argentina
758
-17
🇦🇷 Portuguese · Argentina
732
-33
Player eAPM Actions Feudal Castle Imperial Opening
37 1,136 10:34 15:49 — ⛏ Fast Castle
22 681 9:49 19:34 — ⚔ Scout Rush
16 482 12:09 — — ⚔ Archer Rush
13 408 11:00 22:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,225 5,556 2,040 905 13,726 14,329
5,910 3,720 820 225 10,675 10,865
4,095 3,447 700 0 8,242 10,498
3,945 3,038 940 100 8,023 9,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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