AoeStats
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Black Forest

510412673Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 3m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
854
+14
🇲🇽 Magyars · Mexico
814
+16
🇪🇨 Mongols · Ecuador
730
+23
🇨🇴 Cumans · Colombia
870
-20
🇨🇴 Huns · Colombia
809
-16
🇨🇴 Spanish · Colombia
729
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 249 — — —
28 91 — — —
27 90 — — —
20 67 — — —
18 59 — — —
9 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 181 50 0 481 374
300 78 50 0 428 304
300 70 0 0 370 332
200 50 50 0 300 207
200 0 50 0 250 247
0 60 0 0 60 6
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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