AoeStats
← Crab_King

Arabia

507791194Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 123m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
948
+16
🇵🇪 Romans · Peru
854
+20
🇺🇸 Maya · United States
947
-18
🇵🇹 Portuguese · Portugal
944
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 6,099 10:17 22:13 45:10 ⚔ Scout Rush
43 5,341 8:52 20:17 46:45 ⚔ Scout Rush
27 3,360 10:30 22:24 45:29 ⚔ Archer Rush
22 2,726 13:50 27:37 32:10 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
114,995 38,967 23,425 2,845 180,232 214,438
46,520 48,074 42,815 5,425 142,834 222,751
41,120 39,915 26,780 9,600 117,415 129,299
33,285 30,009 23,090 3,375 89,759 94,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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