AoeStats
← Crab_King

Nomad

504388050Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 54m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1003
+14
🇵🇪 Teutons · Peru
908
+19
🇺🇸 Maya · United States
977
-17
🇺🇸 Byzantines · United States
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,997 13:36 20:25 40:05 ⛏ Fish Boom FC
33 1,789 14:35 20:22 41:05 ⚔ Fish Boom FC into Archers
23 1,253 15:18 25:34 45:37 ⚔ Scout Rush
14 789 13:50 28:15 42:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,795 19,725 10,675 4,800 57,995 66,028
22,750 14,358 5,830 2,650 45,588 52,371
13,275 14,005 8,520 1,960 37,760 53,322
11,325 9,055 3,400 1,050 24,830 27,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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